Opry99er

Showing Tag: " ti-99/4a" (Show all posts)

Bery playable in ToDR!!!!

Posted by Owen Brand on Saturday, February 27, 2010, In : Beryl game 
Thanks to the brilliant conversion tool by Howard Kistler, I have had the opportunity to play "The Legend of Beryl Reichardt," the ToD version on his "Tunnels of Doom Reboot" program.  I'm blown away.  =)  I had forgotten many of the enemies and quest items I created for that game!!!  Most of my character and spell values and levels are off, but at least its playable.  I shall try to recreate some of the characters and quest items and post some pictures here.  If you don't have ToDR by DreamC...
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Combat Engine Thoughts

Posted by Owen Brand on Friday, February 26, 2010, In : Beryl game 

Addressing the last blog entry, I have written a mock-up battle engine.  Below is the rough outline of what the battle engines will look like.  This is ONLY for lower level enemies.  The boss enemies/high level enemies such as "Doppleslicer," "Unipanx," and "Anifax" will have an entirely different battle engine, entirely different screenshot, they will be 4 times the size of the lower level enemies, and they will probably make up the majority of the character sets as far as graphic complexity...


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New Beryl Reichardt statistical updates

Posted by Owen Brand on Friday, February 26, 2010,

I have been doing some engine development, trying to determine how to make this game more plausible.  The following information is what I've come up with so far, and remember that this is mostly theoretical until we are a bit closer to implementation.  Just wanted to put this out there.  =)

 


Your game Characters have the following statistics:
1) HP
2) MP
3) EP
4) Attack
5) Defend

 

Enemies: (Attrubutes) +X (X=benefit from defeating)

Forest/town World***
Scorpions (15 HP) +2 EP
Skeletons (20 HP...


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