Opry99er

Showing Tag: " ti-99" (Show all posts)

Bery playable in ToDR!!!!

Posted by Owen Brand on Saturday, February 27, 2010, In : Beryl game 
Thanks to the brilliant conversion tool by Howard Kistler, I have had the opportunity to play "The Legend of Beryl Reichardt," the ToD version on his "Tunnels of Doom Reboot" program.  I'm blown away.  =)  I had forgotten many of the enemies and quest items I created for that game!!!  Most of my character and spell values and levels are off, but at least its playable.  I shall try to recreate some of the characters and quest items and post some pictures here.  If you don't have ToDR by DreamC...
Continue reading ...
 

Data Parsing and the "info-access" methodology

Posted by Owen Brand on Saturday, February 27, 2010, In : Beryl game 

Learning some new information about the ToD data files today.  I am hoping to absorb some of the techniques into my own game, "The Legend of Beryl Reichardt" while keeping the "unique" flare of a totally new game engine.  See, on the TI (for those of you who are unaware) Tunnels of Doom holds the dubious honor of being the only RPG put out by the company before it collapsed under it's own weight.  Subsequently, Old Dark Caves and The Legends series came out, but neither of these games were wi...


Continue reading ...
 

Combat Engine Thoughts

Posted by Owen Brand on Friday, February 26, 2010, In : Beryl game 

Addressing the last blog entry, I have written a mock-up battle engine.  Below is the rough outline of what the battle engines will look like.  This is ONLY for lower level enemies.  The boss enemies/high level enemies such as "Doppleslicer," "Unipanx," and "Anifax" will have an entirely different battle engine, entirely different screenshot, they will be 4 times the size of the lower level enemies, and they will probably make up the majority of the character sets as far as graphic complexity...


Continue reading ...
 

New Beryl Reichardt statistical updates

Posted by Owen Brand on Friday, February 26, 2010,

I have been doing some engine development, trying to determine how to make this game more plausible.  The following information is what I've come up with so far, and remember that this is mostly theoretical until we are a bit closer to implementation.  Just wanted to put this out there.  =)

 


Your game Characters have the following statistics:
1) HP
2) MP
3) EP
4) Attack
5) Defend

 

Enemies: (Attrubutes) +X (X=benefit from defeating)

Forest/town World***
Scorpions (15 HP) +2 EP
Skeletons (20 HP...


Continue reading ...
 

The Legend of Beryl Reichardt (TI-99 CRPG)

Posted by Owen Brand on Thursday, February 25, 2010, In : Beryl game 

Well, I've bit the bullet and started a new blog for "The Legend of Beryl Reichardt." 
To this point, my development
progress has been spread out between my Opry99er
blog, the Atariage forum, and the TI-99/4a list servers.  What I
hope to do with this blog
is centralize my efforts and help organize my thoughts; as much for myself as for those
interested in the goings on.  I suppose the best place to start is the beginning.I began
the conceptualization for "The Legend of Beryl Reichardt" after...


Continue reading ...
 
 

Categories

Blog Archive

Make a Free Website with Yola.