Opry99er

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Combat Engine Thoughts

Posted by Owen Brand on Friday, February 26, 2010, In : Beryl game 

Addressing the last blog entry, I have written a mock-up battle engine.  Below is the rough outline of what the battle engines will look like.  This is ONLY for lower level enemies.  The boss enemies/high level enemies such as "Doppleslicer," "Unipanx," and "Anifax" will have an entirely different battle engine, entirely different screenshot, they will be 4 times the size of the lower level enemies, and they will probably make up the majority of the character sets as far as graphic complexity...


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New Beryl Reichardt statistical updates

Posted by Owen Brand on Friday, February 26, 2010,

I have been doing some engine development, trying to determine how to make this game more plausible.  The following information is what I've come up with so far, and remember that this is mostly theoretical until we are a bit closer to implementation.  Just wanted to put this out there.  =)

 


Your game Characters have the following statistics:
1) HP
2) MP
3) EP
4) Attack
5) Defend

 

Enemies: (Attrubutes) +X (X=benefit from defeating)

Forest/town World***
Scorpions (15 HP) +2 EP
Skeletons (20 HP...


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