I have been doing some engine development, trying to determine how to make this game more plausible.  The following information is what I've come up with so far, and remember that this is mostly theoretical until we are a bit closer to implementation.  Just wanted to put this out there.  =)

 


Your game Characters have the following statistics:
1) HP
2) MP
3) EP
4) Attack
5) Defend

 

Enemies: (Attrubutes) +X (X=benefit from defeating)

Forest/town World***
Scorpions (15 HP) +2 EP
Skeletons (20 HP) +2 EP
Giant Spiders (10 HP)  +2 EP
**no static characters

Desert World***
Sand Sentinels (30 HP) +2 Attack, +3 EP
Giant Spiders (10 HP) +3 EP
Skeletons (20 HP) +3 EP
Scorpions (15 HP) +3 EP
Whirlwinds (25 HP) +3 EP
*Static characters (uniques)
Doppleslicer (80 HP, Whirlwind Magic) +5 HP, +25 EP, +10 Attack, +10 Defend *universal (affects all characters)

Caves World***
Skeletons (20 HP) +4 EP
Cave Spiders (10 HP) +4 EP
Cave dwellers (30 HP) +4 EP
Scorpions (15 HP) +4 EP
*Static characters (uniques)
Unipanx (100 HP, Melee Magic) +10 HP, +50 EP, +15 Attack, +15 Defend *universal (affects all characters)

Dungeon World***
Lost Souls (40 HP)  +5 EP
Skeletons (20 HP) +5 EP
Cave Spiders (10 HP) +5 EP
Demagons (50 HP) +5 EP
Dungeon Scorpions (25 HP) +5 EP
*Static characters (uniques)
Anifax the black dragon (250 HP, Lightning Magic, Whirlwind Magic, Melee Magic) ***GAME OVER*** great job, you win


***Items (non-"world"-specific/random)
(((based on who "takes" the item)))

Ruby Amulet (+2 HP)
Ruby Ring (+2 MP)
Diamond Amulet (+4 HP)
Diamond Ring (+4 MP)
Red Potion (+5 HP)
Green Potion (+5 MP)
Scroll of Martial Arts (+5 Attack)
Scroll of Meditation (+5 Defend)
Gold stashes (varying amount of gold)


***Items (world-specific/static)
(((based on who "takes" the item)))

***Town/Forest World
1) Elf Key/Elf Treasure Box (containing 100 gold, 5 red potions, and the "password" to move on to the next level)

***Desert World
1) Amulet of Wind (increases MP by +20 for the character chosen to wear it)
2) Hero's Sword (once the Doppleslicer is killed, the sword appears-- Only Beryl can wield it. Increases attack by +20---This moves the party to the next level)
3) Magic Key/Magic chest (containg the Magic Wand--- increases MP by 15 universally *all characters benefit)

***Cave World
1) Helm of Reichardt (Can only be worn by Beryl, increases Defend by +20

***Dungeon World
1) Staff of Reckoning (Increases Attack by +15)
2) Shield of Reichardt (Inreases Defend by +15--- Only Beryl can use)