Addressing the last blog entry, I have written a mock-up battle engine. Below is the rough outline of what the battle engines will look like. This is ONLY for lower level enemies. The boss enemies/high level enemies such as "Doppleslicer," "Unipanx," and "Anifax" will have an entirely different battle engine, entirely different screenshot, they will be 4 times the size of the lower level enemies, and they will probably make up the majority of the character sets as far as graphic complexity. Imagine a giant dragon on the right side of the screen in profile and the party members also in profile... Boss battles will take place in a 2D sideview mode. But the engine described below is for the lower level enemies.
**General attack for the Player---EP/10+Attack=RSE (relative strike effectiveness)
**Magic attack for the player---EP/10+MP=RME (relative magic effectiveness)
Since enemies do not have a "defend" statistic, their defenses do not need to be factored in. The enemies only have HP. Therefore, the RSE or RME will be equated to an enemy's "level" and an equation will determine whether a Strike will be effective and HOW effective. As I said, this is a "general" idea... The +1, +2, etc. stuff in the previous posts are placekeepers until I develop this engine better--- But it IS the general outline, and as I refine and develop, of course things will change.