TI-99 RPG "The Legend of Beryl Reichardt"
Posted by Owen Brand on Tuesday, February 23, 2010
Under: Updates
Working with what I've got, I have made some significant progress on "The Legend of Beryl Reichardt" in the past few weeks. Once the Atariage contest ended (still awaiting results) I turned my focus to the development of my first CRPG or RPG for the TI-99/4a. Click this link for the development thread on Atariage.com. "Beryl Reichardt"
The biggest hurdle I've had to overcome thus far was mental... For me, RPGs hold such a lofty place in my head, especially due to my early experiences with "Faxanadu" and "Tunnels of Doom." I had to convince myself that doing an RPG on a significantly memory-limited system was possible!! Of course I've seen ToD, but that was written by TI programmers who were paid for their work. It then occured to me, I have resources THEY did not have. =) I have Classic99, a brilliant emulator for this system... I have Atariage.com... I have the experiences and know-how of many great people right at my fingertips. This was my first hurdle... The next was to create a screenshot that would inspire me to go on.
As some of you know, I created a custom Tunnels of Doom game called "The Legend of Beryl Reichardt" which you can download from my site here, Opry99er.com. I first went to that game, played it in Classic99, and took a screenshot of my characters. The four characters that I created were
1) Beryl Reichardt
2) Reptoslicer
3) Skylar Twilight
4) Markus the Valiant
I went pixel by pixel a couple days ago recreating the original designs of these characters to give my RPG the feel I desired when I started the "Beryl" quest. Below is a screenshot I worked up to show the design of the game and how it differs from the ToD version.
**This is a screenshot of the battle screen from my game (in development)

***This is a shot of the original ToD battle screen

As you can see, the characters are similar, but slightly different. In the original ToD game, you had to draw a "standard" representation of the character AND an "attack" representation of the character. Skylar's character is now in "attack" mode in the new game, and she will remain in that state as her standard state... I have a new representation of her for attacks. In any case, there are similarities in how the characters look, but as you can see, The battle screens look nothing alike and the attributes "MP, EP" do not exist in the original ToD game. Essentially what I am trying to get across is that my RPG is NOT a ToD clone in any way. The only real thing that I'm bringing over from the custom ToD adventure is the character designs I made. More updates coming soon! Please visit my Atariage thread to see the most updated "Legend of Beryl Reichardt" RPG programming work! Thanks
The biggest hurdle I've had to overcome thus far was mental... For me, RPGs hold such a lofty place in my head, especially due to my early experiences with "Faxanadu" and "Tunnels of Doom." I had to convince myself that doing an RPG on a significantly memory-limited system was possible!! Of course I've seen ToD, but that was written by TI programmers who were paid for their work. It then occured to me, I have resources THEY did not have. =) I have Classic99, a brilliant emulator for this system... I have Atariage.com... I have the experiences and know-how of many great people right at my fingertips. This was my first hurdle... The next was to create a screenshot that would inspire me to go on.
As some of you know, I created a custom Tunnels of Doom game called "The Legend of Beryl Reichardt" which you can download from my site here, Opry99er.com. I first went to that game, played it in Classic99, and took a screenshot of my characters. The four characters that I created were
1) Beryl Reichardt
2) Reptoslicer
3) Skylar Twilight
4) Markus the Valiant
I went pixel by pixel a couple days ago recreating the original designs of these characters to give my RPG the feel I desired when I started the "Beryl" quest. Below is a screenshot I worked up to show the design of the game and how it differs from the ToD version.
**This is a screenshot of the battle screen from my game (in development)

***This is a shot of the original ToD battle screen

As you can see, the characters are similar, but slightly different. In the original ToD game, you had to draw a "standard" representation of the character AND an "attack" representation of the character. Skylar's character is now in "attack" mode in the new game, and she will remain in that state as her standard state... I have a new representation of her for attacks. In any case, there are similarities in how the characters look, but as you can see, The battle screens look nothing alike and the attributes "MP, EP" do not exist in the original ToD game. Essentially what I am trying to get across is that my RPG is NOT a ToD clone in any way. The only real thing that I'm bringing over from the custom ToD adventure is the character designs I made. More updates coming soon! Please visit my Atariage thread to see the most updated "Legend of Beryl Reichardt" RPG programming work! Thanks
In : Updates
Tags: rpg crpg ti-99 game colecovision vintage retro computer atariage atari