I have recently begun working on Honeycomb Rapture again.  In doing so, I realized that for it to act as a true arcade game, I must implement a joystick function.  To do this, I turned to my friends on the Yahoo! user group...  Here is a brief summary of what I have learned, and how I was able to tie in all the elements together to make this function work:::  First, let me describe how this works in general.

*CALL JOYST returns a "4" when a joystick position change occurs... 4 or -4 on both th...

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