Posted by Owen Brand on Thursday, February 25, 2010,
In :
Promotional
Currently I'm aware of 3 RPGs in varying stages of development for the TI-99/4a. Adamantyr's "Realms of Antiquity," Keith Bergman's "Downward," and my own "Legend of Beryl Reichardt." Adamantyr's game is a pure assembly offering, boasting brilliant graphics and (from what I've read) an excellent storyline! Keith's has an interesting premise, basically the name says it all: "Downward". By utilizing one of TI's weaknesses as a strength, Keith has decided to use the "PRINT" statement in XB t... Continue reading ...
Posted by Owen Brand on Wednesday, February 24, 2010,
In :
Updates
Here's an update for ya. Started building different gamescreens for different "worlds". Along with the screenshot from my previous blog on this CRPG, this one is from the "desert" world. I have decided to make this a "linear" RPG... This differs from many RPGs like "Morrowind" or "Grandia II," which are non-linear RPGs. In my game, the gamer will have a semi-specific order in going from "world to world" or "level to level." This picture is of the desert world, the 3rd world in the seque... Continue reading ...
Posted by Owen Brand on Tuesday, February 23, 2010,
In :
Updates
Working with what I've got, I have made some significant progress on "The Legend of Beryl Reichardt" in the past few weeks. Once the Atariage contest ended (still awaiting results) I turned my focus to the development of my first CRPG or RPG for the TI-99/4a. Click this link for the development thread on Atariage.com. "Beryl Reichardt"The biggest hurdle I've had to overcome thus far was mental... For me, RPGs hold such a lofty place in my head, especially due to my early experiences with "F... Continue reading ...
Posted by Owen Brand on Wednesday, November 4, 2009,
In :
XB Programming
This game concept has been in development for about a year and a half now. It originally started as a Tunnels of Doom custom game using the Asgard ToD editor. I will try to post the original ToD game to the "Downloads" section of my page. I have no idea how it plays, as it's been over a year since I've even looked at it. I never completed the game, and it is still very much unfinished. If I remember correctly, the graphics are all backwards and reversed. I guess I just got frustrated wi... Continue reading ...
Posted by Owen Brand on Wednesday, October 7, 2009,
In :
XB Programming
Lemonade Stand is nearly complete. There are a few things I have left to add and change, but for the most part, it is shelf-ready. The graphics still need one little tweak, and I have to add a couple things to the main gameplay screen. The music plays beautifully on my Classic99, but for some reason, when I transferred it all over to another computer (another PC) the CALL SOUNDs were garbled. Need to figure that out before I can have it available for online download. The next ste... Continue reading ...
| |