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Showing Tag: "atari" (Show all posts)

TI-99 CRPGs in progress

Posted by Owen Brand on Thursday, February 25, 2010, In : Promotional 
Currently I'm aware of 3 RPGs in varying stages of development for the TI-99/4a.  Adamantyr's "Realms of Antiquity," Keith Bergman's "Downward," and my own "Legend of Beryl Reichardt."  Adamantyr's game is a pure assembly offering, boasting brilliant graphics and (from what I've read) an excellent storyline!  Keith's has an interesting premise, basically the name says it all: "Downward".  By utilizing one of TI's weaknesses as a strength, Keith has decided to use the "PRINT" statement in XB t...
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TI-99 RPG "The Legend of Beryl Reichardt"

Posted by Owen Brand on Tuesday, February 23, 2010, In : Updates 
Working with what I've got, I have made some significant progress on "The Legend of Beryl Reichardt" in the past few weeks.  Once the Atariage contest ended (still awaiting results) I turned my focus to the development of my first CRPG or RPG for the TI-99/4a.  Click this link for the development thread on Atariage.com. "Beryl Reichardt"


The biggest hurdle I've had to overcome thus far was mental... For me, RPGs hold such a lofty place in my head, especially due to my early experiences with "F...
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Honeycomb Rapture CONTEST (Atariage)

Posted by Owen Brand on Monday, December 28, 2009, In : XB Programming 
Greetings all,
   Once again, I may have bit off almost more than I can chew... I have entered Honeycomb Rapture into the RGPC on Atariage.com.  That is the "Retroclouds Game Programming Competition."  There are many other great looking games being entered as well, but I think my little game will stand a good chance at least at showing well.  =)  My friend Karsten is entering a game called "Destroyer."  It looks pretty amazing.
   Anyway, the deadline for the finished games to be submitted is ...

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Assembly Tutorials, Atariage, and MORE!

Posted by Owen Brand on Monday, November 23, 2009, In : Promotional 
Thanks to some great TIers out there, I have begun to learn assembly language programming.  It is a serious upgrade from the XB mess I've been stuck in forever.... I have just recently added a new page to my site called "Assembly Tips and Tutorials" which contains the first two tutorials both submitted by Matthew Hagerty.  THANKS MATTHEW!!!

Additionally, we now have our own subgroup for /4a programming at Atariage.com.  Please check it out, and we hope to see you all there!!!  Some awesome thi...
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Joystick Implementation (Honeycomb)

Posted by Owen Brand on Monday, November 16, 2009, In : XB Programming 
I have recently begun working on Honeycomb Rapture again.  In doing so, I realized that for it to act as a true arcade game, I must implement a joystick function.  To do this, I turned to my friends on the Yahoo! user group...  Here is a brief summary of what I have learned, and how I was able to tie in all the elements together to make this function work:::  First, let me describe how this works in general.

*CALL JOYST returns a "4" when a joystick position change occurs... 4 or -4 on both th...

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