Lemonade Stand
October 7, 2009
Lemonade Stand is nearly complete. There are a few things I have left to add and change, but for the most part, it is shelf-ready. The graphics still need one little tweak, and I have to add a couple things to the main gameplay screen. The music plays beautifully on my Classic99, but for some reason, when I transferred it all over to another computer (another PC) the CALL SOUNDs were garbled. Need to figure that out before I can have it available for online download.
The next step is to transfer it back to the TI in its current form and finish the tweaks on the REAL DEAL. Having a bit of difficulty in transferring the files. The TI is apparently having diffuculty reading the source and object files from my Assembly routines, but I think I've got this figured out. Apparently TIDir uses the V9T9 format as default when it does not recognize the exact origin of files extracted from a .DSK format. Need to reformat these files and get them transferred so that I can get a working copy for duplication.
The labels have come in the mail, and they look great. I have been working diligently with the XB source to streamline the gameplay. Getting all the variables in the correct range has been the most difficult task thus far. I've had some help developing the game driver itself, from there it is just a matter of tweaking to get all the elements as realistic as possible. I will post some screen shots today on the website for the viewing audience.
The next step is to transfer it back to the TI in its current form and finish the tweaks on the REAL DEAL. Having a bit of difficulty in transferring the files. The TI is apparently having diffuculty reading the source and object files from my Assembly routines, but I think I've got this figured out. Apparently TIDir uses the V9T9 format as default when it does not recognize the exact origin of files extracted from a .DSK format. Need to reformat these files and get them transferred so that I can get a working copy for duplication.
The labels have come in the mail, and they look great. I have been working diligently with the XB source to streamline the gameplay. Getting all the variables in the correct range has been the most difficult task thus far. I've had some help developing the game driver itself, from there it is just a matter of tweaking to get all the elements as realistic as possible. I will post some screen shots today on the website for the viewing audience.
Posted by Owen Brand. Posted In : XB Programming