Greetings all,
   Once again, I may have bit off almost more than I can chew... I have entered Honeycomb Rapture into the RGPC on Atariage.com.  That is the "Retroclouds Game Programming Competition."  There are many other great looking games being entered as well, but I think my little game will stand a good chance at least at showing well.  =)  My friend Karsten is entering a game called "Destroyer."  It looks pretty amazing.
   Anyway, the deadline for the finished games to be submitted is the end of January.  I should be done by then... but we shall see. 

NEW HONEYCOMB RAPTURE UPDATES:::

**Implemented a "Lives" counter on the top of the screen.  It starts at 3, and decreases as you lose a bee at a time.

**Implemented the "point" counter as well.  Points will start at 100 per successful Honeycomb entry, and will increase by 50 points per entry on each successive level.  Every fifth level will be a bonus level, inside the honeycomb-- Aliens are attempting to take your bees to outer space and you have to get to the center of the honeycomb before you get raptured.

Looking for some help on a few key points, however... and I have not been getting very much help on Atariage for some reason... Filip is the only one to offer any suggestions or help... so I'm stuck on a few key programming points.  Maybe I'll discuss these points on the OLUG with the TIers... but I had hoped to just rely on myself and the support system on Atariage.  Anyway, it will get done and all should be well.  I just hope I can tie in all the graphics implementations and game features in the amount of space allowed for the contest.  The game must run on an unmodified TI with 32k expansion card.  Shouldn't be an issue, but I ran RIGHT against that size limitation in "Lemonade Stand."  Keep tuned in for updates.  Thanks for reading